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Salamander

A custom rendering engine built from scratch

Hello, I'm Ivans Minajevs!

About Me

Graphics ProgrammingRender EngineeringMathematics TutoringGame Development

Ivans Minajevs

I am a C++ programmer specializing in Graphics programming and Render engineering. I am currently finishing my bachelor's degree at Howest University of Applied Sciences.

I like designing complex systems, solving physical & mathematical problems, as well as making something visually creative and appealing, yet optimized.

I tutor math on the side - it's something I genuinely enjoy, and it taught me that explaining ideas is one of the best ways to clarify your own understanding.

I am eager to work in team and always learn and discover something new from experienced people in the industry.

Ivans Minajevs

Projects

Salamander

Real-time rendering engine with Vulkan API

Software Raytracer

Software raytracer with C++

Dual Rasterizer

Software and hardware (DirectX) rasterizer

Reel or nothing!

Physics programming for group project

Nocturne Engine and Q*bert

Game engine with retro game example

Technical Expertise

Graphics APIs

VulkanVulkan
DirectX 11DirectX 11
OpenGLOpenGL

Languages

C++C++
HLSL/GLSLHLSL/GLSL
C#C#

Tools & Engines

UnityUnity
UnrealUnreal
OptiXOptiX

Career

Interested in graphics programming positions starting June 2026

Get In Touch

Designed and built by Ivans Minajevs.