Graphics
Math & Physics
Engine
Gameplay
Appearance
A showcase of my work in graphics programming, physics simulation, game engines, and gameplay development
Real-time rendering engine with Vulkan API featuring advanced lighting, physically-based rendering, and real-time global illumination.
Software and hardware (DirectX) rasterizer
Software raytracer with C++
Physics programming for group project
Plane-based projective geometric algebra
Game engine with retro game example
Remake of the classic Ninja Gaiden NES game