A competitive couch PvP fishing game with physics-based mayhem
Reel or Nothing is a competitive couch PvP fishing game where up to 4 players battle it out to become the top angler. Cast your line, win a quick minigame to catch a fish, and race it to the drop-off point to score.
But watch out! Other players are doing everything in their power to stop you, shoving you into the water and stealing your catch! One wrong step, and splash — there goes your fish (and your dignity).
Ragdoll physics with configurable joints for dynamic collisions.
Buoyancy & splash effects synchronized with shaders.
4-player local multiplayer with full controller support.
This week, we focused on adding a ragdoll system to our player character model. The goal was to introduce realism to dynamic in-game scenarios by simulating natural physics responses when the character is hit in Unity.
This week, we created a movement system based on ragdoll physics. The main goal was to create a solid and responsive movement mechanism that complements the vertical design of our map.
We reconfigured bones to use configurable joints, ensuring natural and dynamic movement by applying constraints and forces.
This week we implemented buoyancy physics that synchronizes with the water shader created by our artist. We also completed all character animations and implemented a state machine system.
This week we focused on RFX implementation and movement polish. Effects like water splashing and confetti were added for better player feedback.
We improved the conversion between physics mode and animation mode, creating robust systems for future changes.